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This is another thing that kinda bugs me about the story, or rather, certain defenses of things in the story.
So, when I read the story, I find things that don't really make a lot of sense - these ponies seem fine with not cleaning centuries-old corpses out of their living spaces, there are fridges that haven't been open in two hundred years that contain pure water, Littlepip has a questionably large inventory space, Raiders have that whole
Stupid Evil thing going on, and when I mention those I often get the defense that it's a crossover and that these were things that were in the game.
And that's all fine and dandy, but then we come to
this, where Littlepip has to do something awful because she doesn't have options. Isn't... isn't the entire point of games like Fallout that you
do have options, and lots of them? I mean, it seems to me like it's supposed to be in the vein of games like Planescape: Torment (same developers, actually) and Deus Ex, which allow you to find the play style that works best for you. Yet in this crossover we never get a look at the available options.
edited 24th Jul '12 7:13:29 AM by Pannic