Well, It's about time for me to go to bed. Goodnight everyone.
I think the Spy is the most fun to play, though it's usually hard to be effective with. Scouts are the fastest, but medics are almost as fast and heal over time. If there aren't many players, a medic and just run the flag back and forth with little resistance.
Life is simple: it has no nontrivial normal subgroups.
I barely remember the old Toonami. I never really got it.
Life is simple: it has no nontrivial normal subgroups.
@Nom: exactly how awesome?
@Nomu Can't wait until it airs here.
I believe in Christianity as I believe that the sun has risen: not only because I see it, but because by it I see everything else.
C. S. Lewis
Oh shoot Deadman Wonderland is on!
Everything's been done. Everything is meaningless. You life at best is to serve as a building block for others.
Otherwise I'm just standing around like a bum.
I take it
TF 2 has a completely different style than TFC? As a medic, you should be running around stealing the flags.
Life is simple: it has no nontrivial normal subgroups.
Well admittedly, I only played TFC with my highschool classmates, so noone was at pro level either. Though there was one guy who was annoyingly good.
Edit: Looks like
Tv Troeps agrees with me.
Combat Medic: Far more so than his Team Fortress 2 incarnation. The Medic, while not able to heal from a distance, had a shotgun, a BFG Nailgun far superior to its normal counterpart, mobility comparable to that of the Scout's (including the ability to conc-jump), and worst of all, the ability to hit enemies with an infection attack. It's like being on fire, except there's higher DPS, it spreads to your teammates, and it can never, ever be put out, except by an allied Medic. (Or death.) There was even a popular binded message for this: "Infected? Go to Resupply and tell your friends!".
edited 26th May '12 10:14:27 PM by storyyeller
Life is simple: it has no nontrivial normal subgroups.
I assume the Spy is completely different too, due to the reliance on invisibility (which isn't present at all in TFC).
Life is simple: it has no nontrivial normal subgroups.
It's actually not so much a reliance on the invisibility, though it can be if you play him clumsily. The invisibility is just a good tool for finding you position. You primarily use your disguises as a spy.
You can also no longer do cool tricks like super grenade jumping (hold a grenade until it explodes, which kills you in most cases, but lets you get into weird places on certain maps).
Life is simple: it has no nontrivial normal subgroups.
But there's very little you can actually do in cloak rather than just stalk. It's good for getting into position, but the disguise is necessary to actually get anything done.
Even if you're disguised, though, you do not want to be seen. Disguise or no, you will be shot at or otherwise spychecked. Just because you have to uncloak to stab doesn't mean that you shouldn't be spending the majority of your time invisible anyway.
Hmm, it would appear a great deal of strategy is necessary to be an efficient player in
TF 2.
I just ran ran around and shoot as a medic.
Everything's been done. Everything is meaningless. You life at best is to serve as a building block for others.
not really. Each class has a dominant playstyle, and finding those are fairly simple. From there it's just a matter of refining. The spy is the only one that requires strategy.