My Little Pony: Friendship is Magic Forum Archive (nuked Western Animation thread)
Page 8260 | Posts 206476 - 206500
Swasfews avatar
#206476 from New York
Spy and Scout always.

All Medic team, you say?

edited 26th May '12 9:42:27 PM by Swasfews

marston avatar
#206477 from America
Well, It's about time for me to go to bed. Goodnight everyone.
Fallen Legend avatar
#206478 from Mexico City!
goodnight marston
I believe in Christianity as I believe that the sun has risen: not only because I see it, but because by it I see everything else. C. S. Lewis
storyyeller avatar
#206479 from Appleloosa
I think the Spy is the most fun to play, though it's usually hard to be effective with. Scouts are the fastest, but medics are almost as fast and heal over time. If there aren't many players, a medic and just run the flag back and forth with little resistance.
Life is simple: it has no nontrivial normal subgroups.
nomuru2d avatar
#206480 from Inkster, MI
ATTENTION ALL

NEW TOONAMI IS AWESOME

JUST THOUGHT YOU ALL SHOULD KNOW
A nostalgic game liveblog.
kegisak avatar
#206481
Night Mars!

If we're short on players I'd tend towards Soldier, because we won't need as much healing. Medic I'd save for playing more serious matches, where I'll be consistently needed and useful. Otherwise I'm just standing around like a bum.

Although for huge matches soldier is still fun because of the concentration of scrubs. They just run right into the rockets.
storyyeller avatar
#206482 from Appleloosa
I barely remember the old Toonami. I never really got it.
Life is simple: it has no nontrivial normal subgroups.
Ace Of Scarabs avatar
#206483 from Singapore
@Nom: exactly how awesome?
Soul Gems! (DISCLAIMER: Just cosplay props only)
Fallen Legend avatar
#206484 from Mexico City!
@Nomu Can't wait until it airs here.
I believe in Christianity as I believe that the sun has risen: not only because I see it, but because by it I see everything else. C. S. Lewis
Chadaman 99 avatar
#206485
Oh shoot Deadman Wonderland is on!

Everything's been done. Everything is meaningless. You life at best is to serve as a building block for others.
nomuru2d avatar
#206486 from Inkster, MI
Depends. How awesome do you think a show that crosses so many lines on its first episode that it's ridiculous really is?
A nostalgic game liveblog.
Swasfews avatar
#206487 from New York
You never struck me as someone who would play TF 2, kegi.

New Toonami isn't that awesome. I don't think that Deadman Wonderland's first episode is that interesting.

[down]Medic is a primary target who is generally taken down quickly. You have no easy way to defend yourself, unless you're a good battle medic, and you generally have to rely on your teammates to protect you. A medic can grab the intel, but they won't survive long.

edited 26th May '12 10:00:10 PM by Swasfews

storyyeller avatar
#206488 from Appleloosa
Otherwise I'm just standing around like a bum.

I take it TF 2 has a completely different style than TFC? As a medic, you should be running around stealing the flags.
Life is simple: it has no nontrivial normal subgroups.
kegisak avatar
#206489
@Story: Very much so. It's geared much more toward teamwork in a lot of cases, so except in the case of the scout there isn't really any one class that can hold it's own too much. I mean once you get good with any class you can hold your own, but it's generally inadvisable. The medic really should be sticking around his team.

Although I suppose if there were only a few people on the server you could get away with doing some solo flag capping, bnut it's still best to have someone to watch your back, and then you'll want him to have the flag.
storyyeller avatar
#206490 from Appleloosa
Well admittedly, I only played TFC with my highschool classmates, so noone was at pro level either. Though there was one guy who was annoyingly good.

Edit: Looks like Tv Troeps agrees with me.

Combat Medic: Far more so than his Team Fortress 2 incarnation. The Medic, while not able to heal from a distance, had a shotgun, a BFG Nailgun far superior to its normal counterpart, mobility comparable to that of the Scout's (including the ability to conc-jump), and worst of all, the ability to hit enemies with an infection attack. It's like being on fire, except there's higher DPS, it spreads to your teammates, and it can never, ever be put out, except by an allied Medic. (Or death.) There was even a popular binded message for this: "Infected? Go to Resupply and tell your friends!".

edited 26th May '12 10:14:27 PM by storyyeller

Life is simple: it has no nontrivial normal subgroups.
kegisak avatar
#206491
Yes... that shit don't fly in TF 2. The Medic does have some useful combat abilities if you kknow how to use them, especially with his alt weapons - a specific melee weapon gives you 25% charge on a hit, and an alt of his primary weapon regains 3 health for every hit - and considering it's a machine gun, this is not insignificant.

However the primary is an arcing weapon making it hard to aim, and he has one of the lowest health in the game. A skilled player can be a battle medic, but ONLY a skilled player.
storyyeller avatar
#206492 from Appleloosa
I assume the Spy is completely different too, due to the reliance on invisibility (which isn't present at all in TFC).
Life is simple: it has no nontrivial normal subgroups.
kegisak avatar
#206493
It's actually not so much a reliance on the invisibility, though it can be if you play him clumsily. The invisibility is just a good tool for finding you position. You primarily use your disguises as a spy.
Perpetual Lurker avatar
#206494
Even then a skilled combat medic vs any equally skilled other class (sans maybe pyro under the right circumstances) will still lose. Medics simply aren't effective in combat, regardless of their theoretical damage output.

[up]With competent opponents, disguises aren't very useful. Most everyone spychecks constantly. Cloak is far more valuable.

edited 26th May '12 10:25:51 PM by PerpetualLurker

storyyeller avatar
#206495 from Appleloosa
You can also no longer do cool tricks like super grenade jumping (hold a grenade until it explodes, which kills you in most cases, but lets you get into weird places on certain maps).
Life is simple: it has no nontrivial normal subgroups.
Swasfews avatar
#206496 from New York
I don't know how the Spy functioned in TFC, but in TF 2, he relies on getting behind the enemy to take out specific targets. The invisibility is just one method he can use. It mostly just boils down to whichever weapons you use. A Dead Ringer spy can't turn invisible unless he gets shot and it's for a short period. A spy is a bad match in most 1v1s depending on whether or not you can backstab(which isn't helpful if they're at a distance) or aim your Revolver. And a Soldier vs a Spy at midrange is probably not going to end well for the Spy most every time.

I wouldn't say that disguising or invisibility is more useful. It's based entirely on the circumstances. If the number of people on the server is large, a disguise can be more useful if it's hectic. It's also easier to accidentally bump into people if you're invisible. Don't mind me, Spy's just my favorite class.tongue

With tricks, you'd be surprised what you can do. Pyros can essentially rocket jump and the sticky jumper and rocket jumper allow you to rocket jump without taking damage.
kegisak avatar
#206497
But there's very little you can actually do in cloak rather than just stalk. It's good for getting into position, but the disguise is necessary to actually get anything done.
Perpetual Lurker avatar
#206498
Even if you're disguised, though, you do not want to be seen. Disguise or no, you will be shot at or otherwise spychecked. Just because you have to uncloak to stab doesn't mean that you shouldn't be spending the majority of your time invisible anyway.
Chadaman 99 avatar
#206499
Hmm, it would appear a great deal of strategy is necessary to be an efficient player in TF 2.

I just ran ran around and shoot as a medic.
Everything's been done. Everything is meaningless. You life at best is to serve as a building block for others.
kegisak avatar
#206500
not really. Each class has a dominant playstyle, and finding those are fairly simple. From there it's just a matter of refining. The spy is the only one that requires strategy.