My Little Pony: Friendship is Magic Forum Archive (nuked Western Animation thread)
Page 5827 | Posts 145651 - 145675
Fallen Legend avatar
#145651 from Mexico City!
Good night everypony I hope everyone had fun :D

Iam heading to bed too see ya tommorow
I believe in Christianity as I believe that the sun has risen: not only because I see it, but because by it I see everything else. C. S. Lewis
storyyeller avatar
#145652 from Appleloosa
Goodnight Fallen Legend.
If there is anything that you are alone in thinking, it's "thinking that you're alone in thinking of your theories".
nomuru2d avatar
#145653 from Inkster, MI
[up][up][up]lol rp

edited 3rd Apr '12 10:45:46 PM by nomuru2d

THE PIRATE ALWAYS TELLS LIES. THE PARROT ALWAYS TELLS THE TRUTH.
deathpigeon avatar
#145654 from ▬▬ஜ۩۞۩ஜ▬▬
[up][up][up][up] Remember who? :P

edited 3rd Apr '12 10:45:55 PM by deathpigeon

Cartago delenda est!
ilsemmr avatar
#145655 from Austin
Oh God. I just had to share this before going to bed. It's awful: [1]
The Element of Procrastination
Bluespade avatar
#145656 from Texas
[up]Is it bad that my first thought was "Ah, cute?"

Chill out Nomuru, everyone knows who you are. The reason it seems like people forget you is because you usually just post about how no one remembers you.

Anyway, Perpetual Lurker:

By default, it costs four points to learn a Skill, but that price can be reduced. Characters start with three skill points (six for Earth Ponies), and gain and additional three points per level.

So it seems like first level characters won't have enough points to buy even a single skill? This looks like it is going to be a very low powered game. Which seems weird to me, because, sugar land tendencies aside, I always thought the characters in MLP were pretty high powered.

Each level increases by 3 so it'll go like this:

  • Level 2: 6 points.
  • Level 3: 9 points
  • Level 3: 12 points
  • Level 4: 15 points.

So if you purchase one skill each level after the first, you'll have 2 points left over, giving you enough to buy another skill every other level. Meaning some levels will be a lot more of a bonus than others, which is kind of odd.

edited 3rd Apr '12 10:49:20 PM by Bluespade

storyyeller avatar
#145657 from Appleloosa
Is RD supposed to be dead? That picture reminds me a lot of the Applebloom ashes thing.
If there is anything that you are alone in thinking, it's "thinking that you're alone in thinking of your theories".
CDRW avatar
#145658
Ils, you a terrible, wonderful person for posting that picture.

Now I'm off to bed too. I look forward to the nightmares.
Soviet Pony Asks You
Bluespade avatar
#145659 from Texas
@Perpetual Lurker: Okay, the Cutie Mark section changes everything about the skills, so I'll have to do some math again to determine if it seems well balanced or not, so you can ignore that wall of text up there for now.
Ace Of Scarabs avatar
#145660 from Singapore
True dat, we might want to increase the base stat profile for the ponies so that dumping is less on an issue.
Soul Gems! (DISCLAIMER: Just cosplay props only)
storyyeller avatar
#145661 from Appleloosa
Goodnight CDRW.

Nightmares? Remember, you didn't actually shoot your father.
If there is anything that you are alone in thinking, it's "thinking that you're alone in thinking of your theories".
ilsemmr avatar
#145662 from Austin
Eeyup. It's by the same person who did the awful Applebloom and Applejack thing. I will never go to Deviant art before going to bed ever again.

Good night >_>
The Element of Procrastination
Sixthhokage 1 avatar
#145663 from Kanjoh
Will read over rulesheet in the morning, for now, goodnight.
Spin that record Vinyl Scratch and never stop the music~!

MLP Thread's Element of Music
Bluespade avatar
#145664 from Texas
Perpetual Lurker: Actually, I can't really give an opinion on the Skills/Cutie Mark issue until we know how skills actually work. Are they bought in Ranks, or are they a one time thing?
storyyeller avatar
#145665 from Appleloosa
We need information about skills period.
If there is anything that you are alone in thinking, it's "thinking that you're alone in thinking of your theories".
Perpetual Lurker avatar
#145666
Yeah, things need work, it's just a first draft, after all. Anything involving numbers is liable to be a balance issue, so those will need the most tweaking over time. Starting Attributes could definitely go up, though. How much would you recommend?

As far as skills go, some will have "ranks" insofar as skills can have other skills as prerequisites, meaning that, for example, Advanced Flight requires Basic Flight, and Professional Flight requires Advanced Flight, etc. They're really no different than Feats in D&D in that respect. The main difference is that ones that your character's talent is focused on are easier/more efficient to obtain.

If anyone wants to start creating/designing skills, go ahead. We're going to need a lot of them.

edited 3rd Apr '12 11:10:50 PM by PerpetualLurker

storyyeller avatar
#145667 from Appleloosa
I'm going to go to bed. Bye everyone.
If there is anything that you are alone in thinking, it's "thinking that you're alone in thinking of your theories".
Bluespade avatar
#145668 from Texas
Yeah, things need work, it's just a first draft, after all. Anything involving numbers is liable to be a balance issue, so those will need the most tweaking over time. Starting Attributes could definitely go up, though. How much would you recommend?

It really depends on how much characters would gain when the level up, and how often leveling will be occurring. But in general, I would increase the Attribute Starting cap to at least 22 (+6), maybe 26 (+8) and increasing the Attribute points to at 65-70.
Perpetual Lurker avatar
#145669
Leveling/experience is always a rather weird thing for me. If we go with a normal EXP system, it would be best if points were handed out at the GM's discretion instead of set values for certain accomplishments, IMO. I'm almost inclined to go with a simpler, merit based leveling system. If a character or group accomplishes something that the GM deems significant (or enough smaller tasks), they are awarded a level. No points to keep track of means less metagaming and less bookkeeping, but it allows for much more bias on the GM's part.

I haven't played D&D recently enough to remember how exactly the attribute gains worked there. One point per level seems simple enough, but there's probably some math that gives a better way to do it. It seems to me that if you were to raise the starting cap that high, you might as well not have a cap at all, though. No one in their right mind is going to start with anything higher than 20 in a single stat, and if they do, they're crippling themselves elsewhere.

Anyway, I need to get to bed. See you guys tomorrow.

edited 3rd Apr '12 11:32:11 PM by PerpetualLurker

Bluespade avatar
#145670 from Texas
Your leveling ideas sound good to me. Doing a whole lot of experience points bookkeeping is boring and tedious.

Also, I agree, I don't really think an attribute cap is necessary at all, I only gave a suggestion because you seemed to want one.

Good night.

edited 3rd Apr '12 11:33:19 PM by Bluespade

Star Swirl The147th avatar
#145671 from Ponyville
Greetings, fellow tropers.smile I am Star Swirl the Hundred and Forty Seventh. I heard that I could communictae with fascinating creatures called "humans" using this "internet".

Unfortunately, it took me a long time to get it to work. sad Technology isn't easy to work with.
Fascinating. I must investigate!
Kyler Thatch avatar
#145672 from the bottom of my heart
In D&D (3.5, anyway), you get 1 point to add to any one of your attributes at every level divisible by 4. That is, levels 4, 8, 12, 16, and 20. (And if you go into level 20+ epic campaigns, at 24, 28, 32, etc.)

Going to go read the rules document now, before I toss in my opinion. Assuming I have anything to add, anyway.
Be polite. Be efficient. Have a plan to befriend everyone you meet.
Bluespade avatar
#145673 from Texas
Hello miss Star Swirl. Where's your beard?

@Kyler: One thing I never understood is why so many systems insist on the 10=average, 2 attributes=+1 bonus thing. Its really awkward and unwieldy.

For my system, I went with all Attributes starting at 0, which is Average. Then you go up from there, at a 1/1 ratio. So having 1 of an Attribute gives you a +1 bonus, having 6 of an attribute gives you a +6 bonus, and so on. Couldn't be simpler.
Ace Of Scarabs avatar
#145674 from Singapore
As far as skills go, my iea of a list:

  • Racial Flight (Advanced)
    • Aerobatics
    • Vertical takeoff
    • Improved Dive
      • Sonic Rainboom (Master Feat)

  • Unicorn Magic (advanced)
    • Improved Focus
    • Extended Enchantments
    • Improved Power (aka Empowered Magic)

Well, it's a start at least.
Soul Gems! (DISCLAIMER: Just cosplay props only)
Chadaman 99 avatar
#145675
Yeah I'm calling it quits too.