@kegi I still wished you could've found a way to utilize a more pacifistic method of confrontation, rather than outright fighting.
Like either a negotiation system or some way to duel with their minds and beliefs or something
edited 11th Mar '12 4:48:14 PM by gingerninja666
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
Out of curiosity what sort of RPG style is this hypothetical game going for?
I think another big reason for Pinkie being so used is that the animators can break the rules a lot with her.
I believe in Christianity as I believe that the sun has risen, not only because I see it, but because by it I see everything else.
C. S. Lewis
@Moe No, I was thinking more like the battles including representations of their beliefs and weaknesses based on their neurosis or something.
edited 11th Mar '12 4:52:57 PM by gingerninja666
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
hmm.. Persona with ponies? Cool. I also like the fact that you're emphasizing negotiation/social combat above the physical aspects of combat, Keg. Too many games focus on physically conquering the opposition.
Gully Foyle is my name,
and Terra is my nation.
Deep space is my dwelling place,
and death's my destination.
@kegisak Yeah, but I was thinking of making it a lot more involved and less subtle than that.
Like you know how there's blunt damage and piercing damage in some RPG's? Well stuff like that but related to different mental states.
Like, RD is egotistical, so enemies that use attacks that counteract Egotism would deal more damage to her.
things like that... I'm probably not explaining this well
edited 11th Mar '12 4:58:19 PM by gingerninja666
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel