I think the ideal way to do a moral choice system is to not have it in terms of dialogue options, but give you certain paths and quests you can do that are inherently jerkish or good. Then, based on your current morality score you unlock or hide different dialogue options. IT wouldn't even be hard. It's basically just "if morality <= 50, dialogue 1 = true, dialogue 2 = true. dialogue 3 = true, dialogue 4 = false dialogue 5 = false", basically.
Also Ginger, I agree with you - it's a big part of the reason I want to make an RPG with kids, so that I can find ways to create dynamic gameplay without combat. I'm an ardent pacifist, so I love games that don't include combat at all. But really, a 'conversation battle' would be interesting. You have to sort of react to what the enemy is doing. A bit complicated for kids, but you can dumb it down so it's effectively combat in the skin of conversation, and that'd still be good enough.
I'm really looking forward to Fighting is Magic. I can't wait to see what they end up doing with it, and who all the characters are. Sadly we have to count out Discord, since the game was started in season 1... oh well. Think we'll see either of the goddesses? They'd be god-teir characters, obviously, but they might still be fun. I'd totally play as Luna and shout people to death.
edited 6th Feb '12 6:23:37 PM by kegisak