My Little Pony: Friendship is Magic Forum Archive (nuked Western Animation thread)
Page 15508 | Posts 387676 - 387700
Ace Of Scarabs avatar
#387676 from Singapore
I was thinking the pony CCG would be one where you race to assemble the 6 elements of harmony to win.
Soul Gems! (DISCLAIMER: Just cosplay props only)
Sydxelia avatar
#387677 from Cranberry World
Twilight says you're a motherf***er.
storyyeller avatar
#387678 from Appleloosa
Twilight's turned sideways - that means she's paralyzed right? Or was it asleep?
Life is simple: it has no nontrivial normal subgroups.
Wryte avatar
#387679
Defense mode, I think.
Oooh, a dA link sig, how original.
Ace Of Scarabs avatar
#387680 from Singapore
It means she's tapped out :V
Soul Gems! (DISCLAIMER: Just cosplay props only)
King Kix avatar
#387681 from Hyrule, Krypton
[up][up][up][up]This.

edited 3rd Aug '13 9:00:43 PM by KingKix

"You must think you're God."

"No. HE thinks he's me."
kegisak avatar
#387682
You can tap her and two blue to counter a sorcery your enemy played.

She also has flying. Which is neat.

I've actually been getting into Magic a bit lately. I found a build for a unicorn/pegasus populate deck that looks neat(There's a spell that summons as many pegasus counters as you have health... which seems pretty stacked, but they're all 1/1 and it costs 10 mana), but it looks like there's a lot of old rare cards. Besides, it's kinda fun trying to build something decent from booster packs anyways.

edited 3rd Aug '13 9:04:27 PM by kegisak

Ace Of Scarabs avatar
#387683 from Singapore
I have a hilarious Kamigawa Block constructed casual deck which can overwhlem people with snake tokens and throw legends at them.

edited 3rd Aug '13 9:05:28 PM by AceOfScarabs

Soul Gems! (DISCLAIMER: Just cosplay props only)
storyyeller avatar
#387684 from Appleloosa
The only TCG I ever played much was Pokemon.
Life is simple: it has no nontrivial normal subgroups.
Morning Star 1337 avatar
#387685 from the Pacific Timezone
I play the Yu-Gi-Oh! TCG.
I have a Fanfiction. Icon belongs to adoptaponyshadow
kegisak avatar
#387686
I got pre-built just for the sake of having something to play with. It mostly focuses on detaining enemy monsters, which is actually kinda funny. "By the way, all your monsters are useless."

I'm also working on building a red/black that focuses on using monsters largely as a wall and then dealing direct damage through spells.
Ace Of Scarabs avatar
#387687 from Singapore
I have this spellbomb control variant deck that tries kinda hard at being 3-colour Keeper but has trouble with aggro decks (although it eats combo and rival control decks alive). Ended up in the lower bracket of a 4-round Swiss I took it to after getting eaten alive by Affinity and Goblins, but was vindicated after I overwhelmed Aluren and a Green/Black control deck.
Soul Gems! (DISCLAIMER: Just cosplay props only)
Japanese Teeth avatar
#387688 from Meinong's jungle
I played the Pokemon TCG back in the day, and I'm passingly familiar with the Yu-Gi-Oh! game, but beyond that I know nothing.

EDIT: And now I have to get some sleep.

edited 3rd Aug '13 9:32:50 PM by JapaneseTeeth

Reaction Image Repository/Insane Pony Thread posts
Bluespade avatar
#387689 from Fort Worth, Texas
I've played Pokemon, Yu-gi-oh (which I despise), Magic, Duel Masters, and currently Game of Thrones. But the CCG I hold all others by will always be Magi Nation.
Fight. Struggle. Endure. Suffer. LIVE.
Ace Of Scarabs avatar
#387690 from Singapore
A Poison Joke bloom in her mane?!

[up]I don't like YGO as a card game either. It doesn't have the strategic or tactical depth of MTG.

edited 3rd Aug '13 9:43:09 PM by AceOfScarabs

Soul Gems! (DISCLAIMER: Just cosplay props only)
storyyeller avatar
#387691 from Appleloosa
MTG sounds like a really deep game given how many people play it competetively, but I don't think I'll ever understand it.
Life is simple: it has no nontrivial normal subgroups.
Bluespade avatar
#387692 from Fort Worth, Texas
It's not super complicated, it's pretty easy to pick up actually. The complexity mostly comes from their being loads and loads of cards, considering they've been consistently expanding it for... what, 20 years? Longer?
Fight. Struggle. Endure. Suffer. LIVE.
kegisak avatar
#387693
The basic rules are simple enough. the trouble is, it's the game of breakign the game in the most creative and effective ways. the complexity comes from card combinations. For example, setting up a line of zombies that regenerate so you can't be attacked while you chuck spells at your opponent for direct damage is a relatively simple strategy. Complex strategies are things like esoteric creature combinations in a way that gives you a single, ungodly strong monster, or summoning shit-tons of monsters through duplication, or keeping your oponnant from doing anything.

Or healing yourself to such high health they give up, or making them overdraw and waste their library, etc...

[down]Goodnight, Dark.

edited 3rd Aug '13 9:50:26 PM by kegisak

darkabomination avatar
#387694 from the darkest of the hillside thickets
Alright, night everyone. Off to Dreamland.
Roses are red, violets are blue.

I'm sorry to say, you've been eaten by a Grue.
Ace Of Scarabs avatar
#387695 from Singapore
@kegi: Or getting that Mad Scientist out and milling yourself [lol] or perhaps doing some complex gimmickery with artifacts to generate a stupidly high Storm count to overwhelm with Grapeshot, Tendrils of Agony, or Brain Freeze.
Soul Gems! (DISCLAIMER: Just cosplay props only)
kegisak avatar
#387696
Heh. My red/black card has a spell that does X damage, X being the amount of Mana you tap to cast it. Get a ton of mana and monsters that can be tapped for mana. 30 damage fireball, go!

Though based on one of my roommate's decks, building around a single card or card type is just begging for trouble.

storyyeller avatar
#387697 from Appleloosa
It's just that basically all discussion of Magic I've seen tends to focus around complex and seemingly op combos. Even with One With Nothing, people like to suggest combos, though it's proably worthless in reality.
Life is simple: it has no nontrivial normal subgroups.
Ace Of Scarabs avatar
#387698 from Singapore
@Yeller: Even the lamest cards in Magic can do something. Even a 0/1 Artifact creature can be fodder for an Atog or fuel a Disciple of the Vault. Even a bad land can be fed to Dustbowl to kill a Rishidan Port. Also everything is OP in Magic from the POV of a generic CCG player. They've never had their "inevitable" Affinity killing blow get deflected because I Oxidised the unblocked Ornithopter before it could receive an Arcbound Ravager's +1/+1 tokens.

edited 3rd Aug '13 10:22:26 PM by AceOfScarabs

Soul Gems! (DISCLAIMER: Just cosplay props only)
kegisak avatar
#387699
Well like I said, it's the game of breaking the game. the idea is to combine the individual card rules in such a way as to give yourself the greatest advantage possible.

There are two ways to build a magic deck, from my understanding: High-level, and low-level strategy. High level strategy is in the build of the deck itself. Everything is geared towards a specific type of behaviour or playstyle. For example, a populate deck is about getting lots and lots of monsters, and swarming your opponent. Lots of cheap, weak monsters, and lots of populate spells.

Low-level is a lot less common, partly because it isn't as devastating, and that's to build your deck so that any given hand can be useful. It's a lot simpler, but still can benefit from some messing with the rules. A buff deck is a good example of that one - get some cheap monsters on the field, and use spells to make them better. the White/Blue I have is kind of a D Ebuff deck, where the focus is on cheap monsters and spells that debilitate, so I can just chip away at health.

It can be complex, but... eh. It's as complex as the cards in your hand, basically.
storyyeller avatar
#387700 from Appleloosa
Hey speaking of MTG, what's the point of even having cards with costs of 8+? Do they ever see play? Is the point just to get some combo that lets you play it for free somehow?
Life is simple: it has no nontrivial normal subgroups.