#384126
Thu, 18th Jul '13 7:26:07 PM
from the darkest of the hillside thickets
The idea would to be to have a problem a character has, and the card is used as a possible solution. It could be a reversal of the usual concept, where the players have to work together as friends to solve whatever problem there is. You could have a separate deck of things to go wrong, and keep stacking them up if a solution isn't reached in a number of turns depending on how bad it is.
Roses are red, violets are blue.
I'm sorry to say, you've been eaten by a Grue.