My Little Pony: Friendship is Magic Forum Archive (nuked Western Animation thread)
Page 10871 | Posts 271751 - 271775
Registered avatar
#271751 from under a space rock
Thread etiquette question... since I see that a mostly different crowd is around now, would it be acceptable if I reposted something of mine from a few pages and few hours ago?
Bluespade avatar
#271752 from Texas
Yeah, go ahead. Since the thread is so big we get a lot of Thread Hoppers.

Fight. Struggle. Endure. Suffer. LIVE.
Registered avatar
#271753 from under a space rock
Thanks!

So a friend of mine and I have been working on a MLP-ish shoot-em-up game for the past few months, with her handling the programming and half of the spritework and other graphics, and myself working on the other half of the visual art duties. With the game mostly-probably-nearly complete, she's decided to release a demo, which you can find in this post!

http://renaturnip.deviantart.com/#/d5bmxss

Or the direct download here, if you are allergic to deviantArt:

https://www.dropbox.com/s/n2y7h3ufd7366ls/fdademo48.zip

Any and all feedback would be very much appreciated! Please, enjoy.
Badwolfwho avatar
#271754 from Stardust Road
That's a big Changeling.

Fallout Zebra Soldier.

Demonic Iron Will?
Tealove is best pony.Pony Fanon Index
condottiera avatar
#271755 from Chicago
Iron Will can subsist on nothing but the flesh of 14 virgins every 7 years. I'm pretty sure he was already a demon.
Element of Batman
Turtlebutter avatar
#271756 from A Marshy Pond
This popped up on my G+ feed, cannot unsee...
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storyyeller avatar
#271757 from Appleloosa
Would Rarity be a Galteid Promethean?
Life is simple: it has no nontrivial normal subgroups.
Turtlebutter avatar
#271758 from A Marshy Pond
If you need Pony Animated GIFs for any reason... here you go
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storyyeller avatar
#271759 from Appleloosa
Too bad gifs tend to take forever to load.
Life is simple: it has no nontrivial normal subgroups.
Kyler Thatch avatar
#271760 from across the 4th wall
@Registered:

Using shift requires a bit too much finger dexterity to use well. For example, I tried Cadence/Twilight, and it's hard to actually use Twilight because I have to use my left pinky finger to hold down shift while moving with WASD. The alternative would be using my right pinky, which is farther away from its respective shift key, which would murder my hand if I wanted to use manual fire.

In short, I would very much recommend that all the keys be mapped in a way that they're all easily reachable, and preferably with only the pointer, middle, and ring fingers. Or even better, have some options menu where we can map the keys to our own preferences.

Also, this is just me, but I hate manual fire in shoot-em-ups. (I'm looking at you, Touhou POFV.) They murder my hand, and I can only last one game (if that) before I have to rest it.
All the words we meant to say
All the chances swept away
storyyeller avatar
#271761 from Appleloosa
Why would anyone ever make a Shmup without autofire?
Life is simple: it has no nontrivial normal subgroups.
Swasfews avatar
#271762 from New York
Shmups without autofire tend to have charge shots. Like the example Kyler had: Touhou POFV, each character has a charge "bomb".
38D
Japanese Teeth avatar
#271763 from Meinong's jungle
@Registered: Okay, got around to playing it. I'm going to second the idea that there needs to be some sort of flashing light or something when you get hit/hit an enemy. It's kinda hard to tell if you're taking damage. Knowing the size of the hitbox would also be good, as would making the shots more visible; in some cases they really don't stand out much against the background. As for the keys, the shift thing didn't bug me too much, but I think it's more intuitive to have the shot keys be something like the J, K, and L rather than J, I, and O. The autofire....I pretty much just used autofire the whole time. If there's going to be a manual shot it needs to have some sort of advantage like a charge shot or something or it isn't worth using.

edited 18th Aug '12 5:56:14 PM by JapaneseTeeth

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storyyeller avatar
#271764 from Appleloosa
Ideally you should make the default controls sensible and also give the option to remap them.
Life is simple: it has no nontrivial normal subgroups.
Udthe Imp avatar
#271765 from Stamford, CT
Humans: Start getting hungry!

Ponies: Bring your barf bags.
There are three constants in the universe: creation, destruction, and Fate. Guess which one am I? - Id the Imp
Kyler Thatch avatar
#271766 from across the 4th wall
Manual shot actually looks superior to autofire, in this case (assuming you can keep up with hammering the key). Autofire only does heart shots at long intervals (Cadence) or a thin stream of shots (Twilight). Manual fire does a whole barrage of shots at a time.

But still, bloody hand murder.
All the words we meant to say
All the chances swept away
Japanese Teeth avatar
#271767 from Meinong's jungle
[up]True, I'm just not sure if it's really worth the trouble in this case. Especially because it's kinda hard to gauge the amount of damage.
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Kyler Thatch avatar
#271768 from across the 4th wall
Point.

The mooks' shots don't seem to hurt at all. At one point, I just let go of all but the autofire button, tempted to scream "I. AM. BULLETPROOOOOF!!!"
All the words we meant to say
All the chances swept away
The Freeman avatar
#271769 from Hialeah,FL.
Dredd pony.

Yeesh.
"All I ever wanted was the truth." Element of Ambiguity
Sky Strike avatar
#271770 from Trottingham
Betrayal.

Fanciest pony.

edited 18th Aug '12 6:36:49 PM by SkyStrike

I feel like I could touch the heavens, and sock angels.

Element of Indecision.
Japanese Teeth avatar
#271771 from Meinong's jungle
Well, it was only a matter of time before she lost it...
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Registered avatar
#271772 from under a space rock
@Kyler Thatch and Japanense Teeth: Very fair points. It took me a while to get used to the control scheme myself — again, I'm not the programmer here — so I understand and sympathize with the complaints on the controls, the shift key as well. I definitely can see and suspect the final version allowing you to change your control scheme. Thought will be given on the default scheme, as well.

The concerns on player's hitbox and enemy/player bullet visibility have also been acknowledged... "Make everything possible more clear to the player, " is on her list of issues to fix, now that she's been getting feedback on the game.

I'll make a point to let her know that the level of damage the player characters attacks inflict should also be under that umbrella.

To clarify, Twilight and Cadance's manual shots are superior to their auto-shots, as far as damage per second(if you can mash the key properly) and area of effect go... though Cadance's shots are actually meant to be used simultaneously, to compensate for her auto-shots extremely slow firing rate.

In the final version both auto-shots will (or so I've heard) have additional effects on hit, charging up a bomb meter recharge for Twilight, and a health recharge for Cadance. All that being said...

I completely acknowledge that the lack of feedback to the player on how much damage is inflicting is really problematic. As is, Cadance is probably the strongest character in the demo version, with both her shots inflicting much heavier damage than Twilight's [which is its own acknowledged balance problem], but because there's visible way to discern that as is, no one's ever going to realize that. Blame this issue on the myopia that comes from a two-person development, I suppose... revealing these biases to us is half the reason that this demo had to happen.

Oh, and as a parting question, any opinions on how you'd rate the overall difficulty level? With or without the control issues you faced, if at all possible.

Either way, thank you both very much for your time and commentary!
Kyler Thatch avatar
#271773 from across the 4th wall
Oh, and as a parting question, any opinions on how you'd rate the overall difficulty level? With or without the control issues you faced, if at all possible.
I'll have to get back to you on that. I actually only did a single run-through. XD
All the words we meant to say
All the chances swept away
Sky Strike avatar
#271774 from Trottingham
Blossomlane.
I feel like I could touch the heavens, and sock angels.

Element of Indecision.
Turtlebutter avatar
#271775 from A Marshy Pond
Hmm... I'd be up for an episode where Rarity has a Lesson Zero level of snappage
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