Man, they could really flesh this out into a fuller game. Tighten those controls, a decent story, tons of multiple paths... Yes please.
Yes! Beaten Discord with RD! Now it's time for AJ action!
Unity of the Sun Mare
It's a shame there's no Nightmare Moon. They've got a random dragon but no Nightmare Moon.
Tealove is best pony.
Pony Fanon Index
Dammit! When I try to play the game, it just goes to a white screen after a few seconds of loading screen!
ZABUNGAH
Okay, AJ's damage is huge! Her boss fights last about 5 seconds! But how am I supposed to knock down those walls in level 3? If I get to the ledge, there's no space to turn around to kick!
Unity of the Sun Mare
@Sereg: Jump, spin in the air, and kick. It's tough, but doable.
Worked out an alternate way. Once on the ledge, jump and kick the ceiling wall behind you. Then jump onto the floor wall.
Unity of the Sun Mare
Yep, AJ is definitely the easiest so far.
Tealove is best pony.
Pony Fanon Index
Yeah, AJ can take Gilda down in two or three kicks. Fluttershy is probably the easiest though, due to the flight ability, and the fact she doesn't have to turn around to use the stare.
Fluttershy is indeed overpowered. She's got great mobility and is only second to AJ in damage output. But she doesn't have to turn around to attack. She lacks range, but it hardly matters. The end of level 6 can be a little trickier for her since she can't alternate dash->fly->dash->fly->etc. to easymode the ceiling spikes, but that's just one section of the entire game.
How does AJ beat Iron Will?! He's immune to her kicks while charging and will only stand still while she's out of range!
Unity of the Sun Mare
Honestly, I didn't think that was all that hard either. The Diamond Dogs and the Discord fight were the only ones that were that hard. And even then it was more just due to lack of range. You hit one dog and the one behind him hits you. Still pretty easy though.
@ Sereg: I just ran up and kicked him after he charged.
Tealove is best pony.
Pony Fanon Index
@Sereg: It's a matter of timing. As soon as he charges, jump over him, run over and turn around. If you time it right you can get a kick or two in, run away and be ready to jump the next charge.