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You mean you have to divide it by 2 TOO?!!
GAHHHH
edited 5th Apr '12 3:28:12 PM by gingerninja666
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
Cantrips: Basic level spells that have absolutely no combat value. short range Telekinesis up to a couple pounds , short term conjuration of light etc.
@Bad but...
GODFUCK why so much math?!
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
@Bad, I seriously doubt you're going to be able effectively wield a weapon with a handle with your hooves, regardless of how dexterous your are.
We could always multiply all the stats by 2 to make it simpler.
If there is anything that you are alone in thinking, it's "thinking that you're alone in thinking of your theories".
Curious, is WIS the stat that general observations are based on?
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As I understand it that's right.
edited 5th Apr '12 3:33:02 PM by Seraphem
Build a fool proof system, and the world will create a better fool.
@crowlover: yes.
From the
D 20 SRD:
Wisdom (Wis)
Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings. Wisdom is the most important ability for clerics and druids, and it is also important for paladins and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score.
You apply your character’s Wisdom modifier to:
Will saving throws (for negating the effect of charm person and other spells).
Heal, Listen, Profession, Sense Motive, Spot, and Survival checks. These are the skills that have Wisdom as their key ability.
edited 5th Apr '12 3:34:00 PM by Drenius
Gully Foyle is my name,
and Terra is my nation.
Deep space is my dwelling place,
and death's my destination.
Ginger: It's a conflict resolution system where things are measured as numbers. There's really no other way for them to react than math.
I guess a politician is gonna need to focus on Wisdom, INT and CHR
What would be more important, WIS or INT?
edited 5th Apr '12 3:35:04 PM by gingerninja666
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
@Kegi I'm always open to ideas. I think the very first thing we do, though, is going to be a short dry-run of the system where we come up with the abilities we want to create the characters and get a feel for the system. That campaign won't be very complicated, probably just a trip into the Everfree Forest or some similar adventure.
For perspective Twilight Sparkle has significantly high Intelligence but low Wisdom.
I'd say WIS is more useful for a poltician, Ginger.
edited 5th Apr '12 3:35:22 PM by Drenius
Gully Foyle is my name,
and Terra is my nation.
Deep space is my dwelling place,
and death's my destination.
@ Crow, yes, they tend to be very book smart, but low on common sense and/or very unobservant.
Build a fool proof system, and the world will create a better fool.
I think CHA is the most important for politicians. And in this system, there aren't many points to spend on extra stats.
If there is anything that you are alone in thinking, it's "thinking that you're alone in thinking of your theories".
@Kuroi Sorry... but you REALLY expect me to not find all this math fucking scary?!
@Drenius but I think a CM in our system focuses only on two attributes... whih two should they be?
CHR and either INT or WIS
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel