@Ginger: Yes, Yes, art bad.
Look, here's something to consider: The value of art isn't in what it says, but in what you hear. It doesn't matter what the game/movie/book was
trying to say, it's what you took from it. So a book could have a message but it didn't stick with you (I got literally nothing out of
Catcher In The Rye), while something could have no
intended meaning, but still make you feel something.
Journey isn't good because of it's message. It has a message because it's good. It's amazingly fun, and if it put the effort it put into being fun into telling me something I wouldn't have cared about whatever it had to say. But because it engaged me and made me have a good time, I took something from it.
Art and entertainment are not mutually exclusive; they aren't even really opposite. As a game designer I recognize that I should always design for fun first, but that doesn't mean there can't be something to it. Even if I don't mean for there to be, someone is going to take something from it.
@Blue: Well... I could argue that that neutrality is a feeling in and of itself, but not everyone is going to take something from everything, I suppose.
edited 16th Mar '12 1:53:08 PM by kegisak