My Little Pony: Friendship is Magic Forum Archive (nuked Western Animation thread)
Page 10013 | Posts 250301 - 250325
storyyeller avatar
#250301 from Appleloosa
I found it far more intuitive than the majority of fighting game moves, where it's "hit random button sequence to combo". At least in smash, it's "forward and A to hit forward, up and A to hit upward, etc." rather than "left, right, up, B" or something.

So it's intuitive controls for a fighting game. That's saying a lot.
Life is simple: it has no nontrivial normal subgroups.
Japanese Teeth avatar
#250302 from Meinong's jungle
@Swas: I'm talking about the more combo oriented ones. Like where the first move in the combo is simple, but you have to nail the entire thing precisely right to actually do the whole thing and get in more than one hit. Out of all the fighting games I've played, smash is the one where it's easiest to figure out the controls on your own.

edited 15th Jul '12 2:38:08 PM by JapaneseTeeth

Reaction Image Repository/Tumblr
storyyeller avatar
#250303 from Appleloosa
Anyway, I noticed that we hit the 10, 000 page mark while I was gone. Who got the lucky post?

me
Life is simple: it has no nontrivial normal subgroups.
stevebat avatar
#250304
Fighting games my skills progress little above keeping up with smash bros. When you get into shit like attack cancelling and combos my ability to learn goes out the window.
Apocalypse: Dirge Of Swans.
Pannic avatar
#250305
I played some Marvel Vs Capcom 3 the other day. Sucked at it.
Perpetual Lurker avatar
#250306
@story Like I said, it's literally "direction + attack = attack in that direction." I don't know how you could make it more simple without having the game pick the attack for you.
Sky Strike avatar
#250307 from Trottingham
@story Wait, what do those stats mean?
If you stare into the abyss long enough, it stares into you.

Element of Indecision.
storyyeller avatar
#250308 from Appleloosa
And it's not as simple as just direction + attack. For example, Kirby's ground UP+A attacks behind him.
Life is simple: it has no nontrivial normal subgroups.
Purple Dalek avatar
#250309 from the Moon
I never understood Marvel vs Capcom. Surely a Marvel vs DC game would make more sense?
The Eleventh Doctor is cool.
Swasfews avatar
#250310 from New York
Oh, well yeah. I like fighting games, but I usually don't bother with combos. Just using a bunch of normal attacks works fine and constant combos don't seem like they'd make it fun for the other player.

So it's intuitive controls for a fighting game. That's saying a lot.
It's not any more complicated than a normal action game, really.*
CDRW avatar
#250311
Also from the same cracked article:
The retraining of prostitutes is an obvious move since prostitutes possess good people skills, aren't easily disgusted and have zero fear of physical contact.
CRISIS: Equestria liveblog
Super Gex avatar
#250312 from Your Face
I don't play many fighting games. Smash Bros is pretty much the only non-licensed-game one I own, and I haven't played it in months.
ZABUNGAH
storyyeller avatar
#250313 from Appleloosa
Wait, what do those stats mean?

Haven't we been through this before? It's the most unique words for each group of 1000 pages.
Life is simple: it has no nontrivial normal subgroups.
Perpetual Lurker avatar
#250314
@Story It still hits above him as intended, and Kirby's limbs are so stumpy that it makes sense for it to be awkward like that.
storyyeller avatar
#250315 from Appleloosa
I don't know how you could make it more simple without having the game pick the attack for you.

I think maybe Fighting Games are an inherently complicated genre. Especially when you have dozens of attacks and only two buttons.
Life is simple: it has no nontrivial normal subgroups.
Pannic avatar
#250316
Well, the franchise is "_________ vs Capcom."
Swasfews avatar
#250317 from New York
For example, Kirby's ground UP+A attacks behind him.
It hits behind him and above. His foot has to go up to hit up, you know.

I never understood Marvel vs Capcom. Surely a Marvel vs DC game would make more sense?
I think it had to do with them having a deal with Capcom to make games for them and the idea just sprung up from that.
storyyeller avatar
#250318 from Appleloosa
It's not any more complicated than a normal action game, really

What is a 'normal action game' anyway? It sounds to me like it's just a classification for anything that requires realtime input and doesn't clearly fit another genre.
Life is simple: it has no nontrivial normal subgroups.
Purple Dalek avatar
#250319 from the Moon
An idea for a Pixar vs Dreamworks fighting game just popped into my head.
The Eleventh Doctor is cool.
storyyeller avatar
#250320 from Appleloosa
How about a Nintendo vs Sega game? I'd love to play as Ecco.
Life is simple: it has no nontrivial normal subgroups.
Sky Strike avatar
#250321 from Trottingham
@Purple Pixar would destroy.
If you stare into the abyss long enough, it stares into you.

Element of Indecision.
storyyeller avatar
#250322 from Appleloosa
Would WALLE be like ROB?
Life is simple: it has no nontrivial normal subgroups.
Purple Dalek avatar
#250323 from the Moon
It's the A Bug's Life characters I would feel sorry for.

edited 15th Jul '12 2:46:37 PM by PurpleDalek

The Eleventh Doctor is cool.
Sky Strike avatar
#250324 from Trottingham
@Purple Hey, Olimar is tiny, but he kicks ass.

Also, anyone else excited for that new Pixar movie, Wreck-It Ralph?

edited 15th Jul '12 2:47:26 PM by SkyStrike

If you stare into the abyss long enough, it stares into you.

Element of Indecision.
storyyeller avatar
#250325 from Appleloosa
When they crossover, all the characters are equally effective regardless of their canon power. Just look at MVC 3, where a 2HP wonder goes against an immortal reality warper.
Life is simple: it has no nontrivial normal subgroups.