But first I should really finish all the games I have now. So many. My First World Problems right here.
Tealove is best pony.
Pony Fanon Index
@Blue TTGL traumatized me and singlehandedly created my imposibly precise standards
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
@Mage Tengen Toppa Gurren Laggan
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
Isn't that what difficulty settings are for?
I got one of the words almost right. That's a victory.
Tealove is best pony.
Pony Fanon Index
I figure games used to be more challenging because of either design flaws/limitations (lack of diagonal attack, for example) or wanting to get more money out of people (buy the game instead of rent it, keeeeeep plunking in quarters).
and also arcades were designed with no end in mind, usually. I mean, Pacman has no boss levels for a reason.
Yeah, back in the day, games (especially arcade games) NEEDED to be challenging in order to make money
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel