My Little Pony: Friendship is Magic Forum Archive (nuked Western Animation thread)
Page 8878 | Posts 221926 - 221950
Purple Dalek avatar
#221926 from the Moon
Speaking of Pokemon, this PMV is awesome.

And that can act as my pagetopper. Two birds. One stone.

edited 12th Jun '12 11:58:52 AM by PurpleDalek

The Eleventh Doctor is cool.
Bluespade avatar
#221927 from Texas
@Badwolfwho: I've played Dark Souls for over 300 hours. I know every location in the game like the back of my hand, I know every enemy, their skills, their weaknesses, all of their techniques, everything. It's still hard. But it's fair, you only lose if you play badly. There's no cheap attacks, no frustratly esoteric methods for beating enemies, you can use any skill set you've come up with to win. But it never loses it's challenge.

Dark Souls isn't the hardest game I've ever played, but it's the most consistently challenging which is a bit different. Some games just force you to do the same thing a dozen times until you get lucky. Luck won't help you much in Dark Souls, you have to learn to play well, and once you do, it feels amazing.

But the reason I say it's ruined other games for me is I just can't really stand playing games that have no challenge to them any more, and unfortunately, that includes a huge percentage of games out there. And most of the ones that are hard are hard for the wrong reasons. Dragon\'s Dogma looks to be scratching the same itch, though I doubt I'll like it as much as Dark Souls.

Wow, ever since last night I've been repeatedly posting walls of text. I dunno why.

edited 12th Jun '12 12:02:37 PM by Bluespade

Element of Dullness.
crowlover avatar
#221928 from Name & Address Withheld
@Bluespade So, Dark Souls for you was like TTGL for ginger, but because it was good rather than you didn't like it.
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Tiggers Are Great avatar
#221929
It's nice to know that a Fighting Game for My Little Pony is in development. I saw a couple clips of it on YouTube and it looks promising. Some things that would be great...

  1. If Rainbow Dash used the Sonic Rainboom as a Super Move, that would be fun! Especially since it seems to be on the level of an atomic bomb....
  2. I bet a number of Pinkie Pie's moves would involve dropping anvils right out of the sky, shooting her opponent out of a cannon, giving someone a shock with a hand buzzer, and a whole bunch of moves that should run on Rule of Funny.
  3. The character roster as they show it in one clip does have a number of characters that I think should be in there. Unfortunately, it seems to have more fillies than stallions and mares! If I was making this game, I would split it into several different modes. You could have Filly Mode, where the characters are fillies. You could have Cutie Mark Failure Insanity Syndrome Mode, where the characters are psychotic. You could also have Pet Mode, where the characters are the pets that have popped up in the series.

There's just a lot of possibilities to consider! grin
Badwolfwho avatar
#221930 from Stardust Road
I want that as well.

Why are there so many games? I can't afford them all.

There's Dark Souls, Kid Icarus, Dragons Dogma and those are only the ones I can remember that are out right now. Later on there's Pokemon, Transformers, New Super Mario Bros, all kinds of stuff.
Tealove is best pony.Pony Fanon Index
Bluespade avatar
#221931 from Texas
@Crowlover:I don't really know Ginger's history with TTGL. But Dark Souls is now my favorite game of all time and I expect I'll play it at least a 100 more hours over the next year or so, just whenever I feel like playing it again. There's no real negative consequences of me liking it, it's just raised my standards. I still find games I like. In fact I'm playing 5 separate games atm.

[up][up] And it has really awesome music. I'd love to play it if they ever finish it.

[down] Because no one really tries hard to make movie games good.

edited 12th Jun '12 12:06:01 PM by Bluespade

Element of Dullness.
Purple Dalek avatar
#221932 from the Moon
Star Wars Battlefront is still the greatest game ever made.

And why has no one ever made a decent Indiana Jones game? There's some serious potential there.
The Eleventh Doctor is cool.
Badwolfwho avatar
#221933 from Stardust Road
But first I should really finish all the games I have now. So many. My First World Problems right here.
Tealove is best pony.Pony Fanon Index
Perpetual Lurker avatar
#221934
@Purple That would be Uncharted.tongue
Pannic avatar
#221935
[up][up][up] Indiana Jones and the Fate of Atlantis is pretty good. Only five bucks on Steam.

And grumble grumble I have to relearn my Sviridov. I learnt the bass parts, but apparently the director has me pegged as a baritone instead.

edited 12th Jun '12 12:08:19 PM by Pannic

gingerninja 666 avatar
#221936 from Aboard The Damocles
@Blue TTGL traumatized me and singlehandedly created my imposibly precise standards
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
marston avatar
#221937 from America
@Purple: I have heard that there was actually a pretty fun Indiana Jones game made quite some time ago where you play levels based off of the orginal trilogy, but it's only for the Super Nintendo unfortunatly.....

edited 12th Jun '12 12:10:27 PM by marston

L Mage avatar
#221938 from King's Landing
TTGL?
Gay, Autistic, Nerd, Gamer, Gleek, Brony, Writer, Fan, Master Of The Ever Changing Avatar, Mad Man.

I am in fact awesome.
kegisak avatar
#221939
-game design hat on-

The lack of difficulty in modern games is one of the more common complaints, and it's a tricky. Basically modern games must maintain the balance between challenge and accessibility; if you make it too challenging everyone but asians and autistics won't be able to stand it, and if you make it too accessable it becomes unchallenging, and thus unrewarding. Unfortunately most designers will lean in the direct of accessabiloity over challenge if they're forced to emphasize one because it means, in theory, a larger revenue. While this is true to a degree I think it's actually due largely to a flaw in most designs; that is to say they're made difficult in the wrong way. They just scale up the stats, making the enemies harder to kill and turning it into a tedious slug-fest. Games like dark souls do it much better by emphasizing skill and tactics, but I do have some issues with dark souls design, in how it posits to teach you through failure. What it means in practice is that the player gets knocked around a LOT through their first steps, which is always frustrating and not a good way to endear the player to you.

I haven't played it myself, so this is largely hearsay; the game may well make that learning through failure fun and interesting, I can't say.

Not that any of this is saying that the desire for greater challenge is good or bad, mind. I just need to excercise this part of my brain so it doesn't whither away.

-game design hat off-
Pannic avatar
#221940
[up][up]Some anime involving drills.

edited 12th Jun '12 12:09:56 PM by Pannic

crowlover avatar
#221941 from Name & Address Withheld
It's been a while since I played Skyward Sword, I'm in the second dungeon, but I'm currently not in the mood to play it.

And I need to go grocery shipping again, bye.

edited 12th Jun '12 12:10:08 PM by crowlover

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Bluespade avatar
#221942 from Texas
@Kegisak: I totally understand all that. But I don't care, I want me some challenging games!

@L Mage: Tengan Toppa Gurren Lagann. An anime about how the main characters are incredibly awesome and can overwrite the laws of physics with their manliness. You can see why Ginger would hate it.

edited 12th Jun '12 12:12:10 PM by Bluespade

Element of Dullness.
Badwolfwho avatar
#221943 from Stardust Road
Terren Turan Guran Lokka or something. I am certain that I have mangled that spelling.

Bye, Crow.

edited 12th Jun '12 12:11:23 PM by Badwolfwho

Tealove is best pony.Pony Fanon Index
gingerninja 666 avatar
#221944 from Aboard The Damocles
@Mage Tengen Toppa Gurren Laggan
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
CDRW avatar
#221945
Tengen Toppa Gurren Lagann

edited 12th Jun '12 12:11:35 PM by CDRW

CRISIS: Equestria liveblog
Mr AHR avatar
#221946 from ಠ_ಠ
Isn't that what difficulty settings are for?
Badwolfwho avatar
#221947 from Stardust Road
I got one of the words almost right. That's a victory.
Tealove is best pony.Pony Fanon Index
Pannic avatar
#221948
I figure games used to be more challenging because of either design flaws/limitations (lack of diagonal attack, for example) or wanting to get more money out of people (buy the game instead of rent it, keeeeeep plunking in quarters).
Mr AHR avatar
#221949 from ಠ_ಠ
and also arcades were designed with no end in mind, usually. I mean, Pacman has no boss levels for a reason.
gingerninja 666 avatar
#221950 from Aboard The Damocles
Yeah, back in the day, games (especially arcade games) NEEDED to be challenging in order to make money
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel