One thing concerning the RP: Why give us 60 points to customize with if it's mandatory to spend at least 6 of them on each stat?
edited 5th Apr '12 1:46:08 PM by gingerninja666
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
Because it's easier to say that way.
If there is anything that you are alone in thinking, it's "thinking that you're alone in thinking of your theories".
I'd assume so you have to prioritize what skills you want, Ginger but I agree 60/65 seems a bit low if we're trying to discourage stat dumping.
Thanks, crowlover!
edited 5th Apr '12 1:49:52 PM by Drenius
Gully Foyle is my name,
and Terra is my nation.
Deep space is my dwelling place,
and death's my destination.
Someone explain stat dumping and why 60/65 is too low?
but why make any stats mandatory at all, just start off with less points
edited 5th Apr '12 1:51:51 PM by gingerninja666
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
Stat dumping is consciously putting as few points into a stat as possible o that you can boots what ever your class's key attributes are. It's a common practice among some role players when they are trying to min/max their characters and Charisma is a common target because some people feel that it's a superfluous statistic. 60 points is a bit low in my opinion because it'd be hard to avoid stat dumping in order to have a respectable score somewhere else. The other option is to spread your points relatively evenly which leads to somewhat lackluster statistics overall with perhaps one or two high stats.
@crowlover: I'm considering making Stinging Nettles as a character for the RP or alternatively make him a character in one of the stories I'm working on. And yes, I was planning for him to be an Earth Pony though I was also considering a Unicorn.
edited 5th Apr '12 2:06:49 PM by Drenius
Gully Foyle is my name,
and Terra is my nation.
Deep space is my dwelling place,
and death's my destination.
Long story short, negative numbers look bad on a character sheet. Players don't like playing with minuses. It leaves a bad feeling.
Be polite. Be efficient. Have a plan to befriend everyone you meet.
But what if one WANTS a character that focuses on certain things?
Won't discouraging stat dumping lead to loads of samey characters who are all Jack Of All Stats?
Sorry, I have no idea what I'm saying, as I've said, NO FUCKING idea how to make games!
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
@Ginger Nothing is stopping you from dumping a stat. There just have to be consequences for doing so.
Well yeah if it works for your character dump some stats. That's what I'm going to do.
Tealove is best pony.
Pony Fanon Index
60/65 isn't really too low, it's the standard amount that's been used in most Dn D-based systems for a reason. As I said, it creates a good balance.
Uh, what??? In 4ed at least, characters are intentionally above average. I believe 12 is considered the base.
If there is anything that you are alone in thinking, it's "thinking that you're alone in thinking of your theories".
I should by the D&D book...even if I never get to play a game.
Tealove is best pony.
Pony Fanon Workshop