My Little Pony: Friendship is Magic Forum Archive (nuked Western Animation thread)
Page 4363 | Posts 109051 - 109075
Death Cloud avatar
#109051 from Shadow/Shivan/Reaper
[up][up][up][up]Well "love & tolarete" kind of guys. I never saw or encontered any problem from players on Brony Servers. They just have fun, play game, and talk about stuff, pony stuff too.

Because he know I'm going to go out in this plane and I'm going to remove one of His creations from His universe.
Badwolfwho avatar
#109052 from Stardust Road
And I'm back. I was recruiting Jack, again.

Speaking of Mass Effect. Dat Garrus and Pinkie Pie Cake.
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Death Cloud avatar
#109053 from Shadow/Shivan/Reaper
Speaking of Mass Effect - I whant option to take Saren place in Reapers plans :{>

Because he know I'm going to go out in this plane and I'm going to remove one of His creations from His universe.
Bluespade avatar
#109054 from Texas
About the Daring Do game: I've avoided talking about this since I figured we were speaking about a game which could hypothetically actually be developed by a team of amateurs with no money, but to me the best way to make the game would be to focus on two types of gameplay: outside free-form flight, and claustrophobic trap-filled dungeons.

It would work like this: you start each area outside, in a massive 3d environment, with only an incredibly vague map showing you a series of landmarks and your eventual destination, the ancient-temple-of-the-day. At which point you are given full freedom to fly around at top speed and go look for the proper landmarks. Environments should be nicely varied, with occasional flying enemies you have to shake off by performing aerial maneuvers through tight areas, such as flying in and out of a jungle canopy, avoiding attacks from hanging snakes and such. The enjoyment of these sequences would be mostly about exploration, similar to the experience in Shadow of the Colossus when you were just riding around looking for the next boss fight or searching for lizards. To make these sequences fun, you'd have to really work out a set of fun and intuitive flight controls. In addition to looking for landmarks, there could be other little collectible things (lesser archeological treasures perhaps) to find, purely optional, but to give you a reason to keep flying around.

Once you actually find the local temple, gameplay shifts focus. Now that you are inside in a narrow environment, flight is no longer all that useful. Switching to 2D at this point seems like a good idea to me. You run or fly (alternating between the two as necessary) through a series of trap gauntlets to reach the final reward, at which point you have a confrontation with the villain and then move on to the next location.

Now obviously this is a very formulaic idea, but with a little variation here and there I think it could be turned into something pretty nice.
storyyeller avatar
#109055 from Appleloosa
How about make the outside a 2d open environment? That should be much more feasible.
If there is anything that you are alone in thinking, it's "thinking that you're alone in thinking of your theories".
Light Phaser avatar
#109056 from The Fantasy Zone
I would personally like it if she had a whip as a weapon, but then I think it wouldn't make sense. But then I think about it a little bit more...

Of course comes the problem as to how she would carry a whip with hooves, aaannndd... I got nothing [lol]

edited 27th Feb '12 1:37:34 PM by LightPhaser

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storyyeller avatar
#109057 from Appleloosa
What would she do? Hold it in her mouth?

Personally, I think her hat should be her weapon.

edited 27th Feb '12 1:38:08 PM by storyyeller

If there is anything that you are alone in thinking, it's "thinking that you're alone in thinking of your theories".
Light Phaser avatar
#109058 from The Fantasy Zone
[up]

I edited it while you posted tongue
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Kuroi Tsubasa Tenshi avatar
#109059 from Canada
Oddjob Do? tongue
http://www.no-contest-creations.com DD Fanon Hub
Bluespade avatar
#109060 from Texas
@Storyyeller: I don't see how you could really do that. If its 2D, then you have two options: go left or right. If your right, good job, you found the temple, no need to explore. If your wrong, well, now you know exactly where they other place is. I know games like Castlevania (Light Phaser says YAY!) and Metroid can do very good open world exploration in 2D, but that only works because they are in inside environments that allow you to explore vertically and horizontally, creating a lot more space. If you're in an outside environment, the only thing up is sky. Sure you could have Daring explore the clouds, but these are supposed to be long lost temples hidden in distant locals, the only things that would be in the clouds are more clouds. And you could go underground, but then you'd just be jumping straight into the claustrophobic inner environments but without all the traps that make it fun.

@Light Phaser: I think Daring is more of a pacifist than Indiana, so that's why she doesn't carry a weapon. It fits into the world of MLP more that way.

@Storyyeller again: She could totally throw her hat though, to distract enemies and pull switches from a distance.

edited 27th Feb '12 1:42:43 PM by Bluespade

Crowfall avatar
#109061
Well if AJ can manage to use a lasso with her mouth and her tail, there's no reason Daring couldn't use a whip.
Perpetual Lurker avatar
#109062
Yeah, 3D isn't exactly feasible. 2D open world is definitely doable, though. In fact, what if the sky itself were the hub? You fly up into the air, and travel around, with the horizon in the background being an indicator of where you'll end up when you fly back down. It would be like the sky in Skyward Sword, except less boring and easier to transition to.
Crowfall avatar
#109063
Actually, a temple hidden in the clouds could be a really cool location. There could be a very large cloud formation that sort of floats from place to place, and is stormy enough that most pegasi don't want to risk flying into it.
Light Phaser avatar
#109064 from The Fantasy Zone
I think Daring is more of a pacifist than Indiana, so that's why she doesn't carry a weapon. It fits into the world of MLP more that way.

Fair enough. But I still want an MLP Castlevania type game D:
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Sky Strike avatar
#109065 from over the Rainboom
Hi guys. I actually read the last few pages, so I know what's going on for once. Congrats on winning the case, Seraph.
Sweetie Belle is not amused.

Mischief abound.
Bluespade avatar
#109066 from Texas
@Perpetual Lurker: That could work... except you kinda cant control where you're looking in 2D. It'd pretty much just be you leaping off and flying in a random direction, as opposed to a 3D game where you can look all around you, catch glimpses of far off scenery, pick out the one that looks the most interesting, and then fly off to go check it out.

But as I said, such a game isn't really feasible for anyone to make without a considerable amount of money behind them, so I guess it's just a dream.

@Crowlover: yeah, a cloud temple would be cool, but you could only do it once.

edited 27th Feb '12 1:51:43 PM by Bluespade

Drenius avatar
#109067 from Northern Virginia
Evening guys, how's tricks? Seraphem, congratulations on the judge's decision on your case.
Gully Foyle is my name, and Terra is my nation. Deep space is my dwelling place, and death's my destination.
Crowfall avatar
#109068
[up][up]Wrong crow.tongue What if you did the 2D levels Tomba style, where you actually have multiple 2D planes that you can travel between at certain points? That way you can have a 2D level, but finding the temple is harder than just "go right until you find it."

edited 27th Feb '12 2:01:53 PM by Crowfall

Red Savant avatar
#109069 from Eastern US
Well, Cave Story did well enough with only two dimensional axes. =) Level design like that - with a wide-open world and multiple branching paths or areas - would be just fine for a Daring Do game, and it would allow for exploration, too.

edited 27th Feb '12 2:04:17 PM by RedSavant

Can you think inside the chimney?
Applelight Limited avatar
#109070 from Manehattan to Canterlot
Hello once again everyone!
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Drenius avatar
#109071 from Northern Virginia
Evening, Applelight.
Gully Foyle is my name, and Terra is my nation. Deep space is my dwelling place, and death's my destination.
Seraphem avatar
#109072 from Delamare
hihi
Build a fool proof system, and the world will create a better fool.
gingerninja 666 avatar
#109073 from Aboard The Damocles
Oh Hai, Apple.

More game talk. Again, I have nothing to add [lol]
"Contests fought between two masters are decided instantly. An invisible battle is now raging between the two of them." Lulu vs Schneizel
Perpetual Lurker avatar
#109074
Yeah, 2D by no means has to be linear. As for indicators of where you are in the sky, that's as simple as looking at the background or simply flying to the ground for a little bit for a closer look if you need to.
Applelight Limited avatar
#109075 from Manehattan to Canterlot
Evening all you said evening!

I can start doodling again as soon as my old man buggers off to bed and gives me control of the living room again. I hate doing it in my own room as that place stinks! [lol]
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